Playback
The Playback widget creates a 3D rendering of time dynamic data using a set of entities.
Inputs
Playback entities accept different types of data inputs to define their properties over time. Inputs are formatted as an object with a single key-value pair. The key is the input type, and the value is an object with a data key and other properties. The data can be a static value, an inlined dataset, or an artifact handle.
- boolean
- anyOf
- allOf
- compare
- number
- integrate
- string
- vector
- quaternion
- color
- colorRamp
Entities
Entities are the building blocks of a Playback visualization, representing a time dynamic element in the 3D scene. Each entity has a unique ID and a type that defines its geometry and behavior
- object
- cone
- pyramid
- vector
- line
- polygon
Namespaces
When using large numbers of Playback entities, it can be helpful to group them using Namespaces. Entity IDs within a namespace are automatically prefixed with the namespace ID followed by a dot. For example, an entity with ID entity1 inside a namespace with ID namespaceA would have the full ID namespaceA.entity1. This allows entities in different namespaces to share the same base ID without conflict.